Wolfenstein the old blood cheats pc
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Increases the assault rifle's rocket ammunition storage. Requirements: Grenade pouch ++, kill 5 mechanical enemies with grenades. Requirements: Grenade pouch +, kill a commander with a grenade. Increases the amount of grenades you can carry by one grenade. Requirements: kill 2 enemies with one grenade explosion. Unlocks the ability to throw back grenades. Requirements: perform 100 dual-wield kills and 25 LaserKraftWerk kills. Increases the chance of dual-wield dismemberment. Increases ammunition storage for all weapons. Requirements: Autopanzer, perform 5 ricochet kills with an upgraded LaserKraftWerk. Increases battery size for all energy weapons. Requirements: empty a fully-loaded LaserKraftWerk without missing. Unlocks the ability to receive armor from quick consecutive kills. Requirements: Bullet feeder, perform 5 consecutive kills in 10 seconds with the Machine Gun 1946 or Machine Gun 1960. Increases movement speed while holding a turret gun. Requirements: perform 20 kills while mounted on a turret. Increases the ammunition storage for all turret guns. Requirements: Endurance I, perform 3 kills in a row with dual-wielded assault rifles without releasing the trigger. Increases ammunition loot from dual-wield kills. Requirements: perform 3 kills while sprint-sliding. Increases the dual-wielding sprint speed. Requirements: perform 10 dual-wield kills. Increases the reload speed when dual-wielding. Requirements: perform 100 assault rifle kills, 50 handgun kills and 25 Marksman kills.
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Requirements: AR magazine +, perform 3 consecutive kills with the AR Marksman without leaving scope view. Requirements: perform 80 assault rifle kills from cover. Increases the assault rifle's magazine size. Requirements: Gun magazine +, perform 10 ricochet kills with the Automatic Shotgun's shrapnel mode. Requirements: perform 15 pistol kills from cover. Increases the speed with which health is regenerated. Increases the speed with which weapons are equipped and unequipped. Requirements: 3 assault rifle and 3 pistol headshot kills while aiming down the sights. Increases damage from headshots when aiming down a weapon's sights. Requirements: perform 50 stealth kills on enemy soldiers and 5 stealth Kampfhund kills. Requirements: perform 5 stealth commander kills. Requirements: Silent shot, perform 5 stealth takedowns while overcharged. Health points are added up to maximum health level. Unlocks the ability to receive health from performing takedowns. Requirements: perform 5 stealth kills with a silenced handgun. Increases damage when using silenced handgun. Requirements: Knife sheath +, perform 20 stealth kills with throwing knives. Increases the amount of knives you can carry by one additional knife. Requirements: Knife throwing, perform 5 stealth kills with throwing knives. Increases the amount of knives you can carry by one knife. Unlocks the ability to throw knives at a target. Requirements: perform 1 stealth kill on a commander. Stealth killing commanders will add interest points to the current map. With certain exceptions, most of these perks are relatively simple and straightforward to unlock due to them tracking cumulative progress rather than requiring the performance of a specific action.ĭue to the aforementioned loophole, one can manage to unlock a large portion of the skill map during the prologue. The New Order's perk system is divided into four separate trees: Stealth, Tactical, Assault and Demolition. Note: Perks and unlock progression are not available when playing extra modes or Combat Challenges. Selecting a new game or profile will reset the progress. In a single profile, perk progression (if cumulative) will not reset if an earlier save, chapter, or checkpoint is loaded, allow patient players to grind progress or use an earlier save after unlocking a perk's prerequisite requirement. All perks come with their own achievements. To unlock a perk, a certain requirement must be met and, in some cases, another prerequisite perk must be owned before it will register progress. Perks are essentially a system of minor upgrades that enhances Blazkowicz's combat aptitude by increasing his maximum health, ammo count, and so on.